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Major Project 1

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23/4 /2026 - 7/24/2026 / (Week 1 - Week 14) An Hongzheng / 0378415 Major Project 1 / PRJ64904 Bachelor of Design (Hons) in Creative Media TABLE OF CONTENT 1. Instruction 2. Weekly Progress 3. Mid 4. Final 5. Reflection INSTRUCTIONS Figure 1.1: Module Information Weekly Progress Week 1 - Week 3 - After deciding to make a game, I conceived four projects. My teacher advised me to be realistic and not spend too much time researching gameplay. I then refined the projects by finding relevant resources and established the game's world-building. Week 4 - The game's world was designed with main characters and antagonists. Week 5 - A color scheme was determined for the previously designed character. Week 6 - As per the teacher's requirements, two new characters were improved and designed: a villain in a monster form and a new saintess image. Week 7 - A color scheme was determined for the villainous monster design.  - Several weapons were designed. Week 8 - A complete...

Character Design

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22/4 /2026 - 24/7/2026/ (Week 1 - Week 14) An Hongzheng / 0378415 Character Design / GCD61704 Bachelor of Design (Hons) in Creative Media TABLE OF CONTENT 1. Instruction 2. Weekly Progress 3. Task 1: Personi fication 4. Task 2: Concept Development 5. Task  3 : Splash Art 6. Task 4 : Combination 7. Exercise 8. Reflection INSTRUCTIONS Figure 1.1: Module Information Weekly Progress Week 1 - At the very beginning of the task, I didn't understand the entire workflow. I just fumbled around and drew ten poses, as well as different costume designs. - Afterwards, I received feedback from Ms. Ayunie that the focus of task 1 should not be on poses. It would be best to follow the same approach as the anatomy and sculpting course, starting with poses similar to A-poses and focusing on the design of the outfit. Week 2 - I felt my initial design was very rough, so I looked for more high-quality references and created a new design according to the requirements. Week 3 -  Continue with mo...