Minor Project

24/9/2025 - 31/12/2025 / (Week 1 - Week 14)

An Hongzheng / 0378415

Minor Project / Final Compilation & Reflection

Bachelor of Design (Hons) in Creative Media


TABLE OF CONTENT

1. Instructions

2. Progress Work

3. Final Compilation

4. Feedback

5. Reflection


INSTRUCTIONS


Figure 1.1.1: Module Information


Progress Work

WEEK 1 &WEEK 2

Team Formation & Project Selection

  • Group Work: We formed Group 21 with 6 members from different specializations (UI/UX, Graphic Design, Entertainment Design). We selected the "Social AI Robot" project under our client, Associate Professor Dr. Izian Idris.

  • My Work: I participated in team discussions to define our direction, agreeing to focus on the Baby Boomer generation as our target users.


WEEK 3

Client Brief & Research
  • Group Work: We held our first client meeting to understand the project requirements. The team conducted desktop research regarding the loneliness faced by Baby Boomers.

  • My Work: I analyzed existing robot designs in the market to understand current trends in companion robots while the team focused on literature reviews.


WEEK 4

Interview Preparation

  • Group Work: Under Dr. Wong's guidance, the team drafted and refined interview questions for elderly users and caregivers.

  • My Work: I assisted in reviewing the questions to ensure we could gather insights relevant to the robot's physical design and interactivity.

WEEK 5

Data Collection

  • Group Work: The team split into groups to interview participants (Baby Boomers and Caregivers).

  • My Work: I conducted my assigned interviews and helped transcribe the data for analysis.


WEEK 6

Synthesis & Affinity Mapping
  • Group Work: We created an Affinity Diagram to categorize findings into themes like loneliness, digital literacy, and relationships.

  • My Work: I participated in the synthesis session, helping the team conclude that the elderly prefer a "warm" companion rather than a cold machine.


WEEK 7

Ideation (Crazy 8's) & Selection

  • Group Work: We used the "Crazy 8's" method to brainstorm ideas. We compiled all sketches and voted on the final direction.

  • My Work: I sketched 8 design variations. Outcome: My design concepts were not selected by the group. The team voted unanimously to proceed with a "rabbit/pet-like" robot concept drawn by a teammate. I fully supported this decision and shifted my focus to how I could support this concept through 3D realization later.


WEEK 8

Low-Fidelity Prototyping

  • Group Work: The team created the first low-fidelity prototype based on the selected "Crazy 8's" results.

  • My Work: I participated in the brainstorming session to refine the functions of the chosen design, such as its ability to listen to music or offer massage services.



WEEK 9

Proposal Presentation
  • Group Work: We presented our proposal to Dr. Izian. The client feedback indicated the robot needed to be more useful (USP) and "lovable" for the elderly.

  • My Work: I took note of the feedback regarding the robot's appearance, specifically the need to avoid a "scary" or overly machine-like look.



WEEK 10

Concept Refinement

  • Group Work: Based on feedback, we redesigned the robot to look "cute, chubby, and kid-like" and added clothing elements.

  • My Work: I began preparing for the transition from 2D to 3D. I analyzed the new character design to plan the 3D modeling process, ensuring the "chubby" aesthetic would translate well into a three-dimensional form.



WEEK 11

3D Modeling Implementation

  • Group Work: The team finalized the robot's features and conducted concept testing.

  • My Work (Core Contribution): This week, I took on the main responsibility for 3D production (collaborating with Tianyao). I transformed the 2D concept into a 3D model, focusing on constructing the rounded body shape and the telescopic arms/legs to ensure they looked functional yet friendly.


WEEK 12

High-Fidelity Rendering & Rigging
  • Group Work: Other members focused on packaging graphic design and the App UI.

  • My Work (Core Contribution): I continued refining the 3D model. I worked on the High-Fidelity renderings and created the 3D assets required for the packaging design. I also handled the rigging to allow the robot to pose for the promotional materials.



WEEK 13

Feature Update (The Vacuum Compartment)

  • Group Work: To increase utility, the team decided to add a vacuum cleaning function.

  • My Work (Core Contribution): I modified the 3D model to include a detachable vacuum compartment. I modeled the mechanics of how the vacuum attaches to the robot's hand, ensuring the design remained sleek and consistent with the "cute" aesthetic.



WEEK 14

Final Animation & Rehearsal
  • Group Work: We finalized the PPT and rehearsed for the final presentation.

  • My Work (Core Contribution): I produced the final animation and introduction video. This involved animating the robot's self-introduction, demonstrating the vacuum function, and showcasing the flexible limb movements. I ensured the animation highlighted the "human-like" personality we aimed for.


WEEK 15

Final Presentation

  • Group Work: We presented the final product to Dr. Izian and received positive feedback on the solution.

  • My Work: I compiled all 3D assets and render files for the final submission.



Final Compilation

YAO YAO 2D VISUAL DESIGN

YAOYAO 2D VISUAL


YAOYAO 2D VISUAL WITH VACUUM COMPARTMENT


YAOYAO ADD-ONS


YAO YAO 3D Model

YAOYAO 3D MODEL Render


YAOYAO 3D MODEL Turnable Demonstration Video

YAOYAO 3D VACUUM COMPARTMENT



Product Demonstration Video



YAO YAO Application



Presentstion Slides


Feedback

  • Week 3: Defining the Scope

    • Key Feedback: The feedback emphasized not "jumping into AI robot" solutions immediately. Instead, we needed to first investigate the concept of "companionship" and what kind of object the elderly would actually want to accompany them. We also needed to refine our focus group criteria.

    • Relevance to My Role: This feedback meant avoiding overly mechanical or "sci-fi" aesthetics in the early brainstorming phase. The focus had to be on "friendliness" rather than "technology."

  • Week 4: Interview Preparation

    • Key Feedback: We were instructed to revise the inclusion/exclusion criteria and explore questions specifically for baby boomers.

    • Relevance to My Role: While the team focused on the questions, I needed to look out for answers regarding physical preferences (e.g., "What would you like to accompany you?" ) to inform the future character design.

  • Week 5-6: Data Processing & Visuals

    • Key Feedback: When presenting the Design Thinking process, we needed to show examples of similar past projects, including their strengths and weaknesses. For the interview videos, we were strictly required to blur faces and omit personal information.

    • Relevance to My Role: I needed to assist in analyzing the visual "pros and cons" of competitor robots and ensure all visual assets used in the presentation complied with privacy standards.

Phase 2: Concept Pivot (Week 7 - 10)

  • Week 9: The "Human-like" Directive

    • Key Feedback: The client and lecturers highlighted that the robot must align with elderly preferences, specifically requiring a "human-like" quality. It is important that the elderly do not feel like they are just talking to a cold machine.

    • Relevance to My Role (Design Pivot): This was a critical directive for the visual development. The initial mechanical concepts were too cold; the 3D model required a softer, more organic approach to bridge the "uncanny valley."

  • Week 10: Refining the Character

    • Key Feedback: While the team pivoted to a "rabbit/pet" concept , the feedback suggested that a "child's face" would make the elderly feel more friendly and comfortable. Additionally, it was suggested that the robot should "wear clothes" to be easier to accept.

    • Relevance to My Role (Modeling Instructions): This defined my specific 3D modeling tasks: I needed to sculpt a round, child-like face and model specific clothing assets (like a raincoat or hat) rather than just a metal shell.

Phase 3: 3D Production & Polish (Week 11 - 15)

  • Week 11: Feature Visualization

    • Key Feedback: We were asked to create an animation to demonstrate exactly what the robot can do. Regarding the robot's structure, the feedback prompted the addition of extension parts to the hands and feet to make helping with household chores more convenient.

    • Relevance to My Role (Core Task): This required me to adjust the 3D rig to include telescopic limbs and to produce the animation showing these mechanics in action.

  • Week 12: Animation Clarity

    • Key Feedback: The content of the animation needed to be fixed to be clearer for the elderly audience.

    • Relevance to My Role: I had to refine the camera angles and pacing of the animation to ensure the functions (like the vacuum cleaning) were instantly recognizable.

  • Week 14-15: Final Review & Budget

    • Key Feedback: The client found the project "well done". However, for the final submission, we were asked to provide a detailed breakdown of the budget (price per item) rather than a lump sum.

    • Relevance to My Role: I needed to provide the team with the estimated manufacturing costs for the specific 3D parts (shell materials, 3D printing costs) to ensure the "Unique Selling Point" price comparison was accurate.




REFLECTION

This semester's Social AI Robot project was a profound journey of breaking through personal boundaries for me. As an Entertainment Design student accustomed to controlling visual styles independently, I was pushed out of my comfort zone to adapt to cross-disciplinary collaboration with UI/UX and Graphic Design teammates. Honestly, I initially felt uneasy and unsure of how to integrate my specialized skills into the team dynamic. This challenge peaked during the Week 7 ideation phase when my personal design concepts were rejected for being "too high-tech," forcing me to undergo a difficult mindset adjustment. However, I soon realized that design is not about satisfying personal ego, but about truly serving the user's need for "warm companionship" rather than "cold technology." This realization taught me to set aside my "self" and focus on using my technical skills to empower the collective vision. Although I did not personally create the final demonstration animation, I fully dedicated myself to the construction, rigging, and texturing of the core 3D assets, ensuring high precision and structural logic to provide the most solid foundation for my teammate’s animation work. Through this process, my biggest takeaway has been learning to "communicate courageously." I discovered that while I used to be inclined toward silence, openly expressing my thoughts on technical constraints and differing opinions is actually the most responsible attitude toward the team. This experience deeply taught me that excellent teamwork is not merely about dividing tasks, but about complementing each other's perspectives, embracing differences, and growing together.


Comments

Post a Comment

Popular posts from this blog

Interactive Design - Exercise 1

Information Design - Project 1