Design Research Dissertation / DIS60304

25/9/2025 - 25/12/2025 / (Week 1 - Week 14)

An Hongzheng / 0378415

Design Research Dissertation / DIS60304

Bachelor of Design (Hons) in Creative Media


TABLE OF CONTENT

1. Instruction
2. Task 1: Draft Dissertation
3. Task 2: Visual Design Publications
4. Task 3: Final Dissertation
5. Task 4: Journal Article
6. Feedback
7. Reflection


INSTRUCTIONS

Figure 1.1: Module Information



TASK 1 - Draft Dissertation

Figure 2.1: Task 1: Draft Dissertaton



TASK 2 - Visual Design Publication

QR for e-publication book


Figure 3.1: QR for E-publication Book


Figure 3.2: Visual Desgin for Publication



TASK 3 - Final Dissertation

Figure 4.1: Task 3: Final Dissertation


TASK 4 - Journal Article


Figure 5.1 Journal Article


FEEDBACK

Figure 6.1: Weekly Progression and Feedback



REFLECTION

Experience: 

Looking back at this semester, the journey felt like leveling up in a high-difficulty RPG—starting with low stats and high anxiety. Honestly, when I first saw the requirement for a 7000-word Dissertation (Assignment 1), I was intimidated. Academic writing has never been my strongest suit, especially managing strict APA formatting and a solid methodology. Around Weeks 4 and 5, I really struggled to expand my work to meet the word count, constantly worrying if my literature review was "critical" enough.

Assignment 2 (E-Publication) was another reality check. As a design student, I thought this part would be easy. I initially created a cinematic landscape format with a black background, but Mr. Asrizal’s feedback in Week 10 hit the nail on the head—it was "bland" and didn't follow proper publication standards. I had to scrap it and switch to an A4 Portrait format, which taught me that design isn't just about looking "cool"; readability and context are king. The final challenge was Assignment 4 (KREATE Article)—condensing months of work into a concise journal paper was mentally tougher than writing the long dissertation.

Observation: 

Throughout this process, the most surprising part was collecting data for my topic, "The Role of Character Design in Shaping Narrative Immersion." Analyzing the 91 survey responses changed my perspective.

I observed that players are much more observant than I expected. They don't just look for "beautiful" characters; they look for "Functional Realism"—muddy boots, old scars, or rusted weapons (many explicitly mentioned characters like Arthur Morgan or Geralt). This made me realize a key insight: immersion is often built not on perfection, but on the "imperfections" that make a world feel lived-in.

Findings: 

This semester shifted my mindset completely. Before, I viewed character design as simply "making things look good." Now, through my research findings, I see it as a "Three-Stage Psychological Process": moving from Credibility, to Empathy, and finally to Identification.

Technically, I’ve conquered my fear of academic rigor and learned to synthesize messy data into clear arguments. I am incredibly grateful to Mr. Asrizal Razali for his patience, especially for the direct feedback on my layout mistakes. This project transformed me from a designer who draws based on intuition into a researcher who uses logic and data to support every creative decision.


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