Vehicle and Props Design
An Hongzheng / 0378415
Vehicles and Props Design / GCD61804
Bachelor of Design (Hons) in Creative Media
TABLE OF CONTENT
3. Exercise 01: Fundamentals
4. Project 1: Pre Production
5. Project 2: Production
6. Project 3: Post Production and Profiling
7. Reflection
INSTRUCTIONS
Figure 1.1: Module Information
Weekly Progress
- After adding shadows to the interior design of the vehicle, the details were refined and descriptions were added.
- I added other color schemes to the exterior of my vehicle. I believe green glass is a core design element that aligns with the futuristic concept, so I included it in every color scheme.
Exercise 1 - Fundamentals
Project 1 - Pre Production
Project 2 - Production
Project 3 - Post Production
REFLECTION
Experience:
This module was an invaluable learning experience for me, because I usually focus only on character design and illustration techniques, and my lack of interest in props and vehicles left me with almost no experience or sufficient knowledge in these areas. Therefore, when completing this module's project, I often felt confused and lacked inspiration. However, Mr. Kannan is an experienced and knowledgeable instructor, so I learned a great deal this semester.
Observation:
I discovered that the design industry requires constant revision of designs, weekly progress checks and feedback, much like the communication between a client and a vendor. Constantly modifying designs based on feedback sometimes made me very insecure, but reflecting on all my experiences and work, I realize I have grown as a person.
Findings:
I realized that my personal preferences greatly influenced the breadth of my knowledge. My neglect of vehicle and prop design in my daily life resulted in a significant lack of knowledge in these areas, which are fundamental to design. Good games often involve more than just characters; environments, vehicles, and props are all crucial, and many design concepts are interconnected. My biggest takeaway from this module was that it made me consciously pay attention to areas and designs I hadn't focused on before, greatly enriching my knowledge base and making me realize how much I still need to learn.
Experience:
This module was an invaluable learning experience for me, because I usually focus only on character design and illustration techniques, and my lack of interest in props and vehicles left me with almost no experience or sufficient knowledge in these areas. Therefore, when completing this module's project, I often felt confused and lacked inspiration. However, Mr. Kannan is an experienced and knowledgeable instructor, so I learned a great deal this semester.
Observation:
I discovered that the design industry requires constant revision of designs, weekly progress checks and feedback, much like the communication between a client and a vendor. Constantly modifying designs based on feedback sometimes made me very insecure, but reflecting on all my experiences and work, I realize I have grown as a person.
Findings:
I realized that my personal preferences greatly influenced the breadth of my knowledge. My neglect of vehicle and prop design in my daily life resulted in a significant lack of knowledge in these areas, which are fundamental to design. Good games often involve more than just characters; environments, vehicles, and props are all crucial, and many design concepts are interconnected. My biggest takeaway from this module was that it made me consciously pay attention to areas and designs I hadn't focused on before, greatly enriching my knowledge base and making me realize how much I still need to learn.
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